Logo project. I guess I should reflect on that one. Let’s start with a 100 logos I found and nicely put together.

Then we were told to create 100 logos. Ourselves. Logos that would stand for a mission statement of our choice. It could not be just any mission statement, though (being a perfect housewife was not suitable, I was told), but one that described our approach to higher education. Or rather what we found was the most important part of it.

I chose growth, because it’s versatile and it sums up not only the gaining knowledge part of higher education, but also all the other experiences that come along when one starts university. It’s also relevant to my personal struggles and growing to certain decisions. But enough on that.

I started with trees. Obviously. Then I was told it was too obvious, which I couldn’t deny. I was advised to imagine squares growing. I did squares and then I started doing cubes for no particular reason. They were more fun to draw, I suppose. However, my spatial imagination failed me at one point and I had to build the physical cubes to be actually able to get it right.

So there they are. What I did next was taking loads of pictures. Then Photoshop –> Brightness/Contrast. Then Illustrator –> Trace. Then Photoshop –> Brush, Eraser and Lasso. I felt pretty lost and frustrated at that point to be honest and was not sure at all whether what I was doing was a)any good b)at least relevant to my mission statement. Besides, not having my own camera made the whole process even more painful, as I had to take as many pictures as possible whilst I had one, despite of me being not sure at all if my approach was right. Still, I did it and ended up with this lovely sheet:

I ended up choosing the 5th one on the bottom, after my tutor’s advice. I was enormously relieved when I got an email saying that what I did was all right. I should now reflect on what I learned, I suppose. Well, then:

1) First of all I learned that having your own camera is indeed useful.

2) Second of all, I found out that sometimes going with your gut is not a bad idea.

3) 3D models can be a huge help. Even though it’s a pain making them.

4) Too much details = not good.

Too much writing is not good either, so I’ll just go and have some sleep now.



I am to write about me as a designer. I am to state what I expect from the course. I am to share my opinion on what design is to me. But I’ll start from the easiest bit – showing my previous works. Simple.

All the images above make it pretty self-explanatory that I am an illustration-based designer. I do find workmanship very important- that’s what I was taught to appreciate in my country. Therefore, if I were to state what design means to me my answer’d be: a combination of strong technical base and sheer creativity. I don’t see the point of just being creative, with no tools (one’s own skills) to express the ideas, to put them into life. Hence my main expectation about the course is that it will provide me with those tools.

That’s it for now. I still have to get used to the idea of having a blog. I must say I have some privacy issues, but then I need to get over it.